David Kahler
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Unreal and Maya: Training and Personal Practice

8/9/2016

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After years of college and personal practice, I am experienced in a variety of modeling and art programs. Maya is a great tool used by a vast majority of 3D based companies and Unreal is a beautiful engine that is quickly gaining steam among developers. 

Using Lynda, I'm training myself to better use the programs and how they can work together with themselves and with the other programs I'm used to. Although I'm very good at mechanical modeling, I need to improve in my creation and implementation of Textures, Materials and UV Bitmaps.
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The following is a scene in Unreal that represents 1 week of my training. The skybox, water, foliage and rocks were provided in the training files; while the lighting, buildings, environment-sculpting and overall construction were completed by me. My ultimate goal is to create all of the assets myself and remake the scene in the future. ​
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  • Art Update Blog
  • Who is David Kahler?
  • Artwork
    • 3D Modeling >
      • Assets
      • Fictional Weapons
      • Personal Comfort
    • Animation
    • Video Editing
    • Other Digital Art
  • How to contact
  • College Work and More!
    • Art Systems
    • The Allure of Confinement >
      • Pictures from the Community Performace
    • Community Practice
    • Digital Tech in Visual Art
    • Adv. Digital Art